Star Wars: Hunters
Overview
Set after the fall of the Galactic Empire, Star Wars: Hunters will bring players together in thrilling, team-based multiplayer battles. Select from a diverse cast of new characters, including daring Bounty Hunters, heroes of the Rebellion and Imperial stormtroopers.
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For this project, I worked as an Assistant Producer on the Lucasfilm Games side.
Salvation and Shadows
Overview
Salvation and Shadows is a turn-based combat game where the player has to fight 3 different enemies to try and escape the storybook they are trapped in using a combination of elements. For this project, I was the co-producer, UX designer, and artist on a team of students. The game was built over the course of 8 months using a custom engine that our programmers made during those 8 months.
Mockery in the Black
Overview
Mockery in the Black is a horror game where the player wakes up in a Japanese garden and has to avoid the light in order to not attract a giant centipede. There are puzzles in the game that the player uses levers to deactivate overhead lights. For this project, I was the producer, UX designer, and artist on a team of students. The game was built over the course of 8 months using Unreal engine.






